Aggressors: Ancient Rome-ИНФОРМАЦИЯ:-Год выхода: 30 августа 2018 г. Жанр: Стратегия - Пошаговая - Историческая Разработчик: Kubat Software Издатель: Slitherine Ltd. Платформа: Windows Тип издания: Лицензия Язык интерфейса: английский Язык озвучки: английский Таблeтка: Не требуется (DRM Free от GOG.com)-СИСТЕМНЫЕ ТРЕБОВАНИЯ:-Windows: 7 / 8 / 10 Processor: Dual Core 2.0 GHz Memory: 2 GB RAM Graphics: DirectX 9 class GPU with 1GB VRAM DirectX: Version 9.0 Storage: 1500 MB available space Mouse, Keyboard-ОПИСАНИЕ:-Плох тот правитель древнего мира, который не мечтал омыть в водах Средиземного моря усталые от завоеваний ноги. Греки, римляне, египтяне, орды кочующих варваров — у всех были сильные и слабые стороны, не говоря о способах держать в узде собственный народ. Возглавьте любую из двадцати сторон и приведите ее к успеху с помощью военной силы, хитрости или торговли в этой глобальной пошаговой стратегии, которая позволит вам самостоятельно спланировать кампанию с первого и до последнего шага.- ДополнительноRich historical flavor A lot of time and many sleepless nights were put into historical research in an attempt to give a real historical feeling to the game. The game’s systems are tailored towards a faithful representation of history. A world which feels alive Twenty factions, from migrating barbarian tribes to advanced empires which interact with each other through an extremely detailed diplomatic system. Make use of more than ten available diplomatic agreements, including the possibility of forming Federations and Confederations as well as affecting nations and provinces in your Sphere of Influence. Real strategic decisions Experience the incredibly deep combat system, with each unit having its abilities and traits, and terrain truly affecting the war outcome in a meaningful way. Army morale and the supply system are crucial and need to be taken into account. You will need all your guile and strategic mastery to triumph on the battlefield. Detailed political & economical representation Rule your empire by managing its internal politics and developing its economy. Establish trade routes to reap wealth, ensure the loyalty of your citizens, manage demography, technological research, internal reforms, laws… the tools at your disposal are endless and seamlessly integrated with each other. Citizens react to the current situation and they can move to other places when they are not happy. Customize your own world You have complete freedom: you can decide to start with an advanced nation surrounded by newer civilizations, or you can decide to start as a young tribe, ready to take on an older and decadent empire… or you can decide to completely randomize the map and play in a randomly generated world. The choice is yours! Easy to learn Aggressors is very easy to learn thanks to the extremely clear tutorial and tool tips. Dive in the game gradually and explore all the options available to you.-
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Update 1.0.2 (11 September 2018) Game core Autoheal is 2x faster (health increase is higher) when unit is located in it's production building (military unit in city, cavalry in stable, vessel in shipyard). Recover is now calculated out of model defense and power, not current Rules for desertion improved (it takes much more different aspects to the consideration of potential desertion - power of enemy, friendly units around, etc). UI UI fully supports scaling 50%-200%. Statistics about opponent in political map added to the banner tooltip. Improved highlight of supplied and nonsupplied areas for selected unit. History replay lagging fixed. "Simple greeting sounds" option implemented (instead of listening "YES" or "What" you can hear just simple "click"). Autosave at the end of the turn is configurable. Added damage indicator to the unit selector and map item detail window. Default fog density lowered. Tooltip of local happiness on hovered tile added. In editor you can move units even when it is out of movement points already. Data Number of people working in mines decreased. Modding Msgs.cs file (with modded unit actions) was not loading correctly. Bugs Spacebar was not working during enemy moves to skip currently animated player's moves. Weird trade offer was not giving player choice to answer. Shield denoting stacked units was disappearing. Capital lost window title corrected. Few rarely happening CTDs fixed. State menu was not flashing (in tutorial) when player was reading about it. In generated maps, the first city always had the same first suggested name. Issue with pressing Esc when autosaving at the end of turn and after AI moves (main menu was appearing but it shouldn't). Editor - Unit properties window had an issue with number of defences for current turn. When exporting scenario, it was incorrectly exporting also game resources (this should be only in mod file). Number of other small bugs fixed. Error handling window improvements.
-Торрент перезалит 14.09.2018, дистрибутив игры заменен на актуальный.
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